Mokele-mbembe Edit

Mokele-mbembe Artwork
The River is filled with Trash and strange green monster is seen around town. Students that see this creature will run in fear and tell players of it's presence, other students will focus on the amount of trash in the water. Some students will blame the creature.

Players must attempt to comunnicate with the creature. This will reveal it's name "Mokele-mbembe".

Upon first contanct with the Mokele-mbembe, it will be angry and aggressive. Talking to other students will reveal  that there are legends of a beautiful creature that lives in the river, and that they've encountered a similar looking creature of the wrong colour. Other students will mention seeing a monster who's colour matches the colour of the dirty river river. Students may also suggest that the player helps them to clean up the trash.

Players must keep fishing up trash from the river. Talking to the Mokele-mbembe between gradually collecting trash will show it's mood eventually becoming better and better until it is completely happy, at which point it will dissappear. Players will then find the Mokele-mbembe facing The Waterfall beside the Haunted House.

As the player approaches it will return to it's true form and reveal itself to the player as The Goddess of The Waterfall. The Mokele-mbembe will then thank the player and leave the town.

Gargoyle Edit

Gargoyle artwork

Players must discover the location of the missing Gargoyle from the School lobby. The Gargoyle will then ask players to bring different "stimulating foods" to the Gargoyle to help it to stay awake. Players can talk to other students for advice on which foods they believe are most stimulating.

The Gargoyle can be found in the very back of The Cave.

Players must bring different "stimulating foods" one at a time to the Gargoyle. These foods include:

The Gargoyle will then ask players to bring all the foods they had previously brought at once. After bringing five different edible items, including all three listed above, the Gargoyle will thank the player and return to School Lobby.

Familiar Edit

Familiar Artwork

Principal Sol will teach The School students the  Familiar Incantation. The Familiar Incantation is a special type of Magic that can only be used during this time. Players must then summon a Familiar using a Magic Circle that Principal Sol has set up in The Plaza.

The Familiar that has been summoned will thank the player for its being summoned before causing mischief throughout the town. Players must then find a way to stop the Familiar.

The Familiar will first be found in the Fungi Forest. It will begin to eat mushrooms in the forest, causing students to complain. Players must knock it from the sky by scaring it using Party Popper Magic.

The Familiar will then move to Lovers Point where players must knock it down using Metal Basin Magic. The Familiar will then fall down to The Beach.

Players must then talk to the Familiar at The Beach. The Familiar will then apologise before requesting to be sent back to it's own world. It will then return to the Magic Circle in The Plaza where the player must send it back using the Familiar Incantation.

Subterranean Edit

Subterranean Artwork
Sounds are heard coming from the cave although no one can find antything inside. Some students are speading rumours of an underground world. Players must discover the location of a Subterranean, he will then ask for a tour of the above ground world.

The subterranean can be found by picking up an unusual rock at the back of The Cave. Upon the player picking up the rock, an earthquake will errupt and the subterranean will jump up from the ground.

The subterranean will ask the player to take it sightseeing. First he will ask to visit "The Place Closest to the Sky". He will describe it claiming that it's a place where many have fallen victim to mushroom poisining. The player must then take him to the Fungi Forest.

After looking around the fungi forest the subterranean will ask to visit the "Cursed Cliff". He will describe it as a "Dating Mecca", saying that a man will link himself to his companion forever there. The player must then take him to Lovers Point.

After visiting Lover's Point, the subterranean will ask to visit "The House where Nobody Lives". He will describe it as a place where anyone who says a prayer there will become crystal clean like it's water. The player must take him to The Ruins.

After visiting the ruins, the subterranean and the player will return to the entrance of the cave. The subterranean will thank the player and state that he wants to return home before saying that there are many dangerous places above ground. He will then re-enter the cave before travelling back underground with an earthquake.

Satyr Edit

Satyr Art

Students will mention an individual appearing at the ruins playing a tune that they've not heard before that somehow sounds familiar.

Standing in front of the ruins, the player will meet the Satyr with his guitar. The Satyr will tell the player that he wants to play a song with others before performing ???32 () on his guitar. After the player has learnt this piece, they must come back with another student and play the ???32 with the Satyr.

The Satyr will next perform ???10 () to the player, and ask the player to bring a friend to perform that song with. The player can then come back with the same student they brought before, or a different student.

After performing these two songs with the Satyr, he will thank the player and perform a song he wrote about "time spent with [player]" and perform ???54 (). After he has finished playing ???54, he will leave and promise to visit again.

Kappa Edit

Kappa Artwork
Students will begin talking about seeing a green creature near the lake, and seeing something floating in the water.

The player must visit the waterfall beside the cave, and wait to hear a splashing sound. The Kappa will then appear in the lake. If the player speaks to the Kappa, it will ask weather the player is a human. The player must answer yes, causing the Kappa to run away. This must be repeated on the next day.

On the third day the player must visit the Kappa, who will then ask to visit the School. The player must take the Kappa to the school without encountering any other students. Upon reaching the school, the Kappa will ask to go inside.

The Kappa can only visit the inside of the school outside of class hours when no teachers are present. The player must then speak to the Kappa in the Entrance, the Classroom, and the Auditorium. The Kappa will then thank the player for showing them around before returning to the lake and completing the quest.

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